Posts with tag: gamecube


Debugging GameCube applications/games (in Emacs)

Fri Jan 13 2023

In the last article, we discussed running Linux on your GameCube. This time we will look at debugging your regular applications/games (i.e, not running inside Linux, but directly on your GameCube). While GameCube is an older platform, it can still be interesting to explore. Some creative coders might also find the technical limitations inspiring. No matter why you find the platform interesting, you might need to debug your applications. Let's see how, and also how we can make it the most comfortable.

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Booting GameCube Linux from SD card

Mon Dec 19 2022

Running Linux on all sort of devices seems to be some peoples favorite hobby, including myself. While there are not that many use cases for Linux on a 20 year old games console, it is still fun to run and seeing what it can do. There is a certain charm in seeing Tux and a wall of text instead of Super Mario for some time. The various information GameCube linux is also a bit fragmented, so it would be good to have some it collected. If you think this sounds fun, then keep on reading to set up your own GameCube Linux box as well!

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